rosedye:

(pictures used: x x x x x x x x)

hello friends! its time for me to make a new commissions post with updated information u_u

ill draw original characters for the most part, as well as SOME fanart—- i say SOME because it really depends on what fanart youre asking for. some stuff is off limits, ysee u_u;;; but! if youve got any questions, comments, or you just wanna hurry up and commission me, feel free to consult my askbox, or email me at foumiedai@gmail.com!!

if you do decide to commission me, please wait until AFTER i finish your commission to send the money to my paypal email!! (which is ALSO foumiedai@gmail.com)

have a nice day! <3

reblogging for the day crowd u_u;

this fuckin kawaii triangle is taking over my life

(pictures used: x x x x x x x x)

hello friends! its time for me to make a new commissions post with updated information u_u

ill draw original characters for the most part, as well as SOME fanart—- i say SOME because it really depends on what fanart youre asking for. some stuff is off limits, ysee u_u;;; but! if youve got any questions, comments, or you just wanna hurry up and commission me, feel free to consult my askbox, or email me at foumiedai@gmail.com!!

if you do decide to commission me, please wait until AFTER i finish your commission to send the money to my paypal email!! (which is ALSO foumiedai@gmail.com)

have a nice day! <3

artists-help:

Hand Tutorial
FULL SIZE

artists-help:

Hand Tutorial

FULL SIZE

ugh what have i done
this design is so cute what have i created

ugh what have i done

this design is so cute what have i created

oh yeah i forgot i drew this today
i feel a bit self centered and gross posting this but like lemme explain myself; this is george from monster pop with my robot girlfriend ocs&#8212;- and yeah, i feel like a dork for stuffing my own ocs in whats supposed to be monster pop fanart, but like, if it werent for mayas comics, i dont think id have decided to try drawing comics (and subsequently creating these cute bots) so i thought of that, and then thought of this, and i was like &#8220;why not&#8221; and boom it happened!!! george with hoverbot girlfriends. maybe its kind of a tribute, really. in a way.
in short, thanks for being really good at comics, maya! monster pop continues to inspire me ever since i found it around this time 2 years ago u_u

oh yeah i forgot i drew this today

i feel a bit self centered and gross posting this but like lemme explain myself; this is george from monster pop with my robot girlfriend ocs—- and yeah, i feel like a dork for stuffing my own ocs in whats supposed to be monster pop fanart, but like, if it werent for mayas comics, i dont think id have decided to try drawing comics (and subsequently creating these cute bots) so i thought of that, and then thought of this, and i was like “why not” and boom it happened!!! george with hoverbot girlfriends. maybe its kind of a tribute, really. in a way.

in short, thanks for being really good at comics, maya! monster pop continues to inspire me ever since i found it around this time 2 years ago u_u

ysee i wanted to draw a cool humanization of bill cipher to add to all the other cool ones already in existence
but then i remembered im better at drawing girls, so. this happened.
her design is subject to change tho&#8230;&#8230;. maybe ill draw her with two eyes next time :0 altho i do love cyclops ladies &lt;3

ysee i wanted to draw a cool humanization of bill cipher to add to all the other cool ones already in existence

but then i remembered im better at drawing girls, so. this happened.

her design is subject to change tho……. maybe ill draw her with two eyes next time :0 altho i do love cyclops ladies <3

heartsensory:

you can probably guess what happened huh




read the update here! new readers, start here!





so my webcomic updated again today :0 i promise i wont reblog these aaaall the time

heartsensory:

you can probably guess what happened huh

read the update here! new readers, start here!

so my webcomic updated again today :0 i promise i wont reblog these aaaall the time

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble."this is an old image…"
"I’m not happy with that one…""this is just a sketch…"
"I did this really quickly…""there is better stuff on later pages…"It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. Be proud.

This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.
Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.
Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.
Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.
i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble.

"this is an old image…"

"I’m not happy with that one…"

"this is just a sketch…"

"I did this really quickly…"

"there is better stuff on later pages…"

It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.

But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”

You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.

This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. 

Be proud.




This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.

Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.

Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.

Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.

i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

what has been seen can never be unseen
aka why being an omniscient all-seeing-eye demon type of being kinda sucks sometimes

what has been seen can never be unseen

aka why being an omniscient all-seeing-eye demon type of being kinda sucks sometimes